Brief

2.5D space rocket platformer with physics, particle effects, and immersive level design.

Images

Details
◈ Key Features

🔸 Physics-based movement

🔸 Particle Effects

🔸 Sound Integration

◈ My Roles

🔸 Level Design

🔸 Physics and Gameplay Mechanics Configuration

🔸 Particle and Sound Systems

◈ Used Software

🔸 Unity

◈ Key Takeaways

🔸 Understanding physics-driven gameplay in 2.5D space

🔸 Combining visual and audio feedback

🔸 Level design with challenging obstacle layouts

◈ Project Description

This project is a 2.5D space platformer where the player pilots a rocket from point A to point B, navigating through obstacles across three levels. Gameplay combines movement controls, thruster physics, and gravity-based challenges to create a smooth space experience.

Modular assets were integrated into Unity, and particle systems were implemented for engine thrusters, explosions, collisions, and level completion. Sound effects were added to enhance immersion and feedback.

The game also features basic lighting, physics-based collisions, and level progression.

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