Brief

A 2D space shooter with infinite enemy waves, scoring UI, particle systems, and simple combat.

Images

Details
β—ˆ Key Features

πŸ”Έ Infinite wave-based enemy spawning

πŸ”Έ Player and enemy shooting mechanics

πŸ”Έ UI scenes with score tracking

πŸ”Έ Combat and health systems

β—ˆ My Roles

πŸ”Έ Gameplay Mechanics

πŸ”Έ Built UIΒ and scene flow

β—ˆ Used Software

πŸ”Έ Unity

πŸ”Έ Adobe Photoshop

β—ˆ Key Takeaways

πŸ”Έ Structuring endless gameplay systems

πŸ”Έ Managing combat feedback and effects

πŸ”Έ Integrating UI with gameplay logic

β—ˆ Project Description

This project is a 2D shoot-'em-up space shooter focused on survival and score maximization through continuous enemy waves.

‍

The game features an infinite level design where enemies spawn in structured waves ahead of the player. A moving background creates a sense of motion and progression throughout the gameplay.

‍

Core systems include shooting mechanics, particle effects, health management, and simple UI flow with a main menu, gameplay scene, and score screen, allowing replay or return to the main menu.

Other Projects

Let's work together!

Interested in working together or discussing a project? Let's connect and see where it leads.

Message Sent! - I'll get back to you soon.
Something went wrong. Please try again or contact me directly at waleedmabdulhameed@gmail.com.