A 2D space shooter with infinite enemy waves, scoring UI, particle systems, and simple combat.
πΈ Infinite wave-based enemy spawning
πΈ Player and enemy shooting mechanics
πΈ UI scenes with score tracking
πΈ Combat and health systems
πΈ Gameplay Mechanics
πΈ Built UIΒ and scene flow
πΈ Unity
πΈ Adobe Photoshop
πΈ Structuring endless gameplay systems
πΈ Managing combat feedback and effects
πΈ Integrating UI with gameplay logic
This project is a 2D shoot-'em-up space shooter focused on survival and score maximization through continuous enemy waves.
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The game features an infinite level design where enemies spawn in structured waves ahead of the player. A moving background creates a sense of motion and progression throughout the gameplay.
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Core systems include shooting mechanics, particle effects, health management, and simple UI flow with a main menu, gameplay scene, and score screen, allowing replay or return to the main menu.
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