Brief

3D model for the real-life military vehicle Oshkosh MATV designed as a game asset.

Images

Details
◈ Key Features
◈ My Roles

🔸 3D Design

🔸 Texturing & Baking

◈ Used Software

🔸 Blender

🔸 Adobe Substance 3D Painter

◈ Key Takeaways

🔸 Monitoring Poly Count

🔸 UV Unwrapping

🔸 Material Grouping

🔸 Mechanical Configuration

◈ Project Description

This project involved the development of a medium-fidelity 3D vehicle asset based on the real-life Oshkosh MATV military vehicle, designed for integration into a game prototype. The modeling process was approached with a focus on efficiency, carefully balancing a low polygon count with a high level of geometric detail.

The model includes several interactive and decorative components: a rotatable turret, vehicle-mounted auxiliary lights, a spare wheel, and antennas. UV unwrapping was carried out with precision to ensure consistent texture density across all surfaces during the baking and texturing stages. This level of UV detail was coordinated with Blender's material assignment workflow, allowing adequate UV map space to be allocated even to the vehicle's smaller components.

Following the modeling phase, the asset was taken through a baking pipeline in which wheel tread geometry was baked into the wheel textures, reducing real-time rendering overhead within the game engine. Final materials were applied to establish a desert military aesthetic, incorporating surface details such as dust accumulation, sand grains, rust, and general weathering to enhance visual realism.

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