Drivable military vehicle with driving mechanics and functional features.
๐ธ Driving Mechanics
โ๐ธ Vehicle Physics
๐ธ Lighting System
๐ธ Limited SFXย System
๐ธ 3D Modeling
โ๐ธ Painting & Texturing
๐ธ Gameplay Programming
๐ธ Blender
โ๐ธ Adobe Substance 3Dย Painter
๐ธ Unity 3D
๐ธ Vehicle Physics Configuration
๐ธ Programming Logic
This project demonstrates the complete development pipeline of a fully drivable vehicle asset, built from the ground up to establish a comprehensive understanding of game asset creation, texturing, and engine integration. This prototype features a dedicated test environment, complete with somechallenges designed to evaluate the vehicle's physics and mechanical behavior.
โ
The vehicle, modeled after the real-life Oshkosh MATV, was built in Blender with game asset optimization as a primary consideration throughout, carefully managing polygon count, level of detail, and UV unwrapping across iterative development cycles. The asset was then taken into the texturing phase, which involved a clean material pipeline transition from Blender to Substance 3D Painter. A baking operation was performed to optimize the model's rendering performance within the game engine.
โ
Upon import into Unity, the vehicle configuration and programming phase began. This included the setup of an independent suspension system for each wheel, as well as the implementation of several vehicle systems: an engine ignition toggle, a four-wheel-drive mode, a crab-walk steering mode, a standard lighting system, and an emergency lighting system.
โ
To further enrich the scene, modular environmental assets were integrated to establish a sense of place and create a cohesive visual relationship between the hero vehicle and its surroundings.
Interested in working together or discussing a project? Let's connect and see where it leads.