A 2D pixel art platformer featuring simple combat, collectibles, hazards, and multilevel design.
🔸 Enemies, hazards, & collectibles
🔸 Tilemap-based level design
🔸 Combat mechanics
🔸 Level Design in Unity
🔸 Gameplay Mechanics
🔸 Animation Integration
🔸 Unity 2D
🔸 Understanding Unity's tilemap & level design
🔸 Implementing core platformer mechanics
🔸 Designing consistent levels
This is a 2D pixel art platformer prototype where players navigate levels, defeat enemies, and collect coins while avoiding environmental hazards such as spikes and water.
Three levels were designed using Unity's Tilemap system, enabling modular construction and automatic tile blending for consistent, readable environments. The system handles corners, ground, and walls dynamically.
Core gameplay mechanics include character movement, jumping, ladder climbing, combat, enemy interaction, and item collection. Simple animations were implemented to support player actions and feedback.
Interested in working together or discussing a project? Let's connect and see where it leads.