Brief

A 2D pixel art platformer featuring simple combat, collectibles, hazards, and multilevel design.

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Details
◈ Key Features

🔸 Enemies, hazards, & collectibles

🔸 Tilemap-based level design

🔸 Combat mechanics

◈ My Roles

🔸 Level Design in Unity

🔸 Gameplay Mechanics

🔸 Animation Integration

◈ Used Software

🔸 Unity 2D

◈ Key Takeaways

🔸 Understanding Unity's tilemap & level design

🔸 Implementing core platformer mechanics

🔸 Designing consistent levels

◈ Project Description

This is a 2D pixel art platformer prototype where players navigate levels, defeat enemies, and collect coins while avoiding environmental hazards such as spikes and water.

Three levels were designed using Unity's Tilemap system, enabling modular construction and automatic tile blending for consistent, readable environments. The system handles corners, ground, and walls dynamically.

Core gameplay mechanics include character movement, jumping, ladder climbing, combat, enemy interaction, and item collection. Simple animations were implemented to support player actions and feedback.

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