Brief

2D top-down delivery game, where the player collects the falling ice creams and delivers it.

Images

Details
◈ Key Features

🔸 Navigation Mechanics

🔸 Pickups and Deliveries

🔸 Level layout and simple obstacles

◈ My Roles

🔸 Level Design

🔸 Gameplay Mechanics

🔸 Scene Setup

◈ Used Software

🔸 Unity

◈ Key Takeaways

🔸 Understanding core Unity 2D workflows

🔸 Implementing basic interaction systems

◈ Project Description

This Project is a 2D top-down game prototype focused on basic navigation, delivery mechanics, and player movement within a small city environment. The player controls an ice cream van that collects items and delivers them to specific locations on the map.

The city layout was designed using modular 2D assets, including roads, houses, and environmental elements such as trees and street lampposts.

The project was developed as an early exploration of game development fundamentals, combining level layout, a basic interaction system, and scripted gameplay mechanics inside Unity.

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