Realistic render of a stylized 3D car inspired by classic sports cars.
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🔸 3D Modeling
🔸 Texturing and Materials
🔸 Lighting and Rendering
🔸 Blender
🔸 Game-ready topology and stylized proportions
🔸 Balancing visual quality with performance
🔸 Stylizing with realistic renders
This project is a stylized classic GT car modeled in Blender, designed for use in games rather than realism-heavy simulations. The focus was on achieving a clean, readable silhouette while maintaining enough detail to feel premium in close-up shots.
The modeling process emphasized efficient topology suitable for real-time rendering, with attention to proportions, edge flow, and surface continuity. While the car itself is stylized and game-oriented, the rendering was pushed towards a more realistic look using lighting, materials, and camera composition.
The project demonstrates a balance between artistic stylization and technical constraints, making it suitable for use in games or real-time environments.
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