Brief

Realistic render of a stylized 3D car inspired by classic sports cars.

Images

Details
◈ Key Features

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◈ My Roles

🔸 3D Modeling

🔸 Texturing and Materials

🔸 Lighting and Rendering

◈ Used Software

🔸 Blender

◈ Key Takeaways

🔸 Game-ready topology and stylized proportions

🔸 Balancing visual quality with performance

🔸 Stylizing with realistic renders

◈ Project Description

This project is a stylized classic GT car modeled in Blender, designed for use in games rather than realism-heavy simulations. The focus was on achieving a clean, readable silhouette while maintaining enough detail to feel premium in close-up shots.

The modeling process emphasized efficient topology suitable for real-time rendering, with attention to proportions, edge flow, and surface continuity. While the car itself is stylized and game-oriented, the rendering was pushed towards a more realistic look using lighting, materials, and camera composition.

The project demonstrates a balance between artistic stylization and technical constraints, making it suitable for use in games or real-time environments.

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